
– Doomblade Weapon (Primed Weapon + Doom Gem / DC 10 / 24h) – Black Viper (Primed Rapier + Spider Queen Venom / DC 16 / 48h) – Bear’s Claw (Primed Morningstar + Purple Amber / DC 10 / 24h)

+1 AC, Resistance to Cold: damage is halved Weapons – Scale Armor of Frostwalking (Primed Scale Mail + Shard of Ice / DC 16 / 48h) – Leather Armor of Survival (Primed Leather Armor + Life Stone / DC 16 / 48h) +2 AC, Resistance to Fire: damage is halved – Leather Armor of Flame Dancing (Primed Leather Armor + Shard of Fire / DC 16 / 48h) – Empress Garb Chain Shirt (Primed Chain Shirt + Slavestone / DC 10 / 24h) +1 AC, Resistance to Piercing: damage is halved – Breastplate of Deflection (Primed Breastplate + Mithral Stone / DC 16 / 48h) – Armor of Sturdiness (Primed Armor + Oil of Acuteness / DC 16 / 48h) – Armor or Robustness (Primed Armor + Blood Ruby or Mithral Stone / DC 16 / 48h) Reminder: you need to have a Manacalon Rosary and be proficient with it in order to craft.īy the way, this is my very first guide. In order to save you time spent on crafting and precious ingredients, here is a list of what I have found and tested so far. It can be a bit annoying not knowing what the results of a recipe will be. I'll keep testing, probably just missing something.The purpose of this guide is to list all the armors and weapons crafting recipes: components, DCs and successes needed along with the final products. However, I have a paladin that can cast revivify but I never got the option to use it, just said game over. Well my cleric that died on one shot only had 1 hp so maybe just got hit really hard. If a battle ends with a dead character, I would pause the game instantly and then carefully un-pause just enough to get a healer into position to cast the spell. You'll see this as a number counting down over the character portrait in the initiative order. Revivify gives you 10 rounds after death to return a character to life. So if your wizard had 3 out of 6 hit points and took 9 damage, they would be killed. If you take enough damage past zero equal to your hit point maximum, you skip dying and go straight to dead. I haven't seen it but I imagine if you take damage while unconscious you go back to dying. If you suffer damage while dying it counts as an additional failure. The cleric cantrip "spare the dying" turns a dying person into an unconscious one. If you roll a 20 you regain consciousness with 1 hit point. If you get 3 failures you are dead, if you get 3 successes you are unconscious (stable). If you get to 0 hit points you are "dying" and have to make DC 10 death saving throws each round. Otherwise, you are unconscious (not dead) and begin making death saving throws each round once you get to 3 failures (taking damage is an auto-failure) you die.ĭid one of the things in the above paragraph happen to you? Did you not have anyone alive capable of casting Revivify? If not, it's probably a bug. Oh also if you take enough damage to bring you to below your negative Max HP, you die. The most common situations where a character can die without getting death saving throws are instant-death effects: mainly spells that specifically say "if this reduces the target to 0hp, the target dies" and reducing your maximum HP to 0 through vampiric energy drains.

If you've used up all the daily charges on the crown and don't have any scrolls/spells of Revivify, you're out of luck.Īs to your "character get hit and die" situation, this should probably not happen. E.g., if your only cleric in the party dies and you don't have the crown, you're out of luck. However, there must remain 1 alive character for whom it is possible to cast Revivify. After a character dies, you should be able to revivify them.
